Thursday, February 7, 2008

Health Bar Code

This code includes simple code for making a health bar in blitz:

Graphics3D 800,600, 16,1

Global health = 100000


light = CreateLight()

Const player=1
Const scene=2

Collisions player,scene, 2,2

man = CreateCylinder()
EntityColor man, 99,99,99
EntityType man, player

Global manpivot = CreateSphere(8,man)
MoveEntity manpivot,0,0,10
ScaleEntity manpivot,0.1,0.1,0.1

Global wall = CreateCube()
ScaleEntity wall, 5,1,1
HideEntity wall



enemy1= CreateCone()
EntityColor enemy1, 255,200,50
EntityType enemy1,player

enemy2 = CreateCone()
EntityColor enemy2, Rand(255),Rand(255),Rand(255)
EntityType enemy2, player

SeedRnd (enemy2)

Global camera= CreateCamera(man)

MoveEntity camera, 0,10,-20

plane = CreatePlane()
EntityColor plane, 0,255,0
MoveEntity plane,0,-10,0

For i = 1 To 100

box = CreateCube()
ScaleEntity box, 5,2,5
PositionEntity box, Rand(1000), 0, Rand(1000)
EntityColor box, Rand(255),Rand(255), Rand(255)
EntityType box, scene
Next







While Not KeyHit(1)

PointEntity camera,man

If KeyDown(200) Then MoveEntity man, 0,0,2
If KeyDown(208) Then MoveEntity man, 0,0,-2

If KeyDown(203) Then TurnEntity man,0,1,0
If KeyDown(205) Then TurnEntity man, 0,-1,0

;If KeyDown(15) Then MoveEntity man, 0,1,0

PointEntity enemy1, man
PointEntity enemy2, man

MoveEntity enemy1, 0,0,0.3
MoveEntity enemy2, 0,0,0.5

If EntityDistance (enemy1, man) < 5 Then health = health -1
If EntityDistance (enemy2, man) < 5 Then health = health -3

If health = 0 Then End

;; CREATING WALLS ON THE FLY

If KeyHit (2) Then

newwall = CopyEntity (wall)
xx# = EntityX(manpivot,True)
yy# = EntityY(manpivot)
zz# = EntityZ(manpivot,True)

PositionEntity newwall, xx,yy,zz,True
EntityType newwall, scene


RotateEntity newwall, 0,EntityYaw(man),0


End If





UpdateWorld
RenderWorld
Text 20,20, health

If health > 97000 Then
Color 0,200,45
Rect 40,40,health/125-40, 10
Else
Color 200,0,0
Rect 40,40,health/125-40, 10
End If




Flip

Wend

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